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All About Soccer
"The Beautiful Game"

 Interesting soccer information & history

 Fundamentals of the game of soccer
 Conditioning, soccer safety, and more

Everything about soccer for players, coaches, and fans

The Basics of Soccer
And Common Rules

For a youngster to learn how to play soccer, we recommend beginning with foot skills practice. If you don't have them by the early teenage years, one's ability to play soccer will be drastically behind others of the same age.

Also, it would be best to find a good club soccer program in your area that teaches all ages of kids how to play soccer. Learning team play and getting used to the speed of the game will also be very important. Learning how to play soccer is learning that soccer is a dribbling and passing game.

To learn how to play soccer, or simply to understand how the game of soccer is played, let us begin with the objective of the soccer game. Each soccer team consists of eleven players who work together to score points which are called goals. The team with the most goals wins.

A goal is counted when the ball is kicked into the opponent's goal without the use of the hands or arms; the rest of the body, such as the head, chest, feet and legs are allowed to touch the ball. Typically, a soccer game lasts 90 minutes with two 45 minute halves. Younger leagues are shorter in duration, usually.

Soccer is played with a leather ball that is 14-16 ounces in weight, although lighter, smaller soccer balls are sometimes used for younger children. Shin guards, a padded piece of hard plastic, are also worn on the front of the lower legs to protect against injury from being kicked. Shoes worn for outdoor soccer are called cleats Indoor soccer requires a pair of indoor soccer shoes. Clothing should be worn without pockets (soccer uniform preferred), so fingers cannot get caught in them during game play. Equipment needed is minimal at best, especially when one is beginning to learn how to play soccer.

The soccer field can range in size dependent upon the league, age of players, indoor, outdoor, etc. Most regulation soccer fields will range from 100-130 yards in length, with the soccer goals at each end. Flags are found on each corner of the soccer field to mark the corners.

The field of play will have eleven soccer positions for players from both teams, with a keeper or goalie defending his or her own goal, by keeping the soccer ball from going into it. This is called goal keeping. The goalie is the only player on the field of play who may touch the ball with any part of the body including the hands and arms while in the goalie box. Outside the goalie box, the keeper must not use hands or arms. Also, if the ball is kicked to him as a pass from one of his or her own players, the ball may not be touched with the hands or arms, either. Thus, the goalie must kick or pass the ball with the feet to get it away from the box. By the way, any player may use the head to direct the soccer ball. This is called a "header."

In front of the goalie are the defenders. Defenders usually do not go beyond midfield, as they stay back on defense to protect against goals being scored against their team. Some teams play with a defender closer to the goalkeeper and central; this is the sweeper. The sweeper is the last line of defense before the goalie.

In front of the defensive players are midfielders. Midfielders run the full length of the field, as they play defense, as well as offense. Typically, a midfielder will mark an opponent. This means they stick near a certain player on the opposing team, not allowing that player to get free. If soccer players mark their opponents, then they can keep track of them. To lose track of an opponent means trouble. The midfielders can also score goals and assist in making goals.

In front of the midfielders are the forwards or strikers. Forwards seek to stay primarily offensive, though they may jump back a bit for some defensive help, but seek to crash the ball into the net. Midfielders work with them by setting up shots or taking shots themselves if open. The outside midfielders typically run either left-wing or right-wing and look to cross the ball from the outside corner to the middle of the field and in front of the opponent's goal. This allows the center midfielders and forwards to attempt to get to the ball and score a goal. Midfielders and especially forwards typically have the best foot skills and speed on the team.

There are many soccer offensive and defensive sets with the most common being the 4-4-2 (four defenders, four midfielders and two forwards) and the 3-5-2 (three defenders, five midfielders and two forwards). Typically, look for a team that is ahead to put more players back on defense, but if needing to score you will see more offensive players able to crash towards the net. 

There are referees on the soccer field, with one being the head referee in the center of the field. There should also be two lineman referees with flags to determine where and if the ball crosses over the line which is out, or to assist in determining foul calls, etc. By the way, a ball on the line is still in play. When a ball goes across the line, the flag will go up, pointing the direction of what team has the ball. Fouls are called for un-sportsmanlike conduct, tripping, touching the ball with the arm or hand, pushing with the arms, jumping up and going over another player's back, slide-tackling another player, etc. When a foul is committed, the referee may award the other team with possession which is a free kick. With all free kicks, no opposing player is allowed to be within ten yards of the ball. The player awarded the ball may then kick the ball to try and score, kick it, or pass it to a teammate.

There is an indirect kick and a direct kick. For an indirect kick, the referees will hold one arm straight up in the air, until the second soccer player touches the ball. No arm up, then it=s a direct kick. With a direct kick, the soccer player is allowed to kick the soccer ball directly into the goal. An indirect kick warrants that the soccer ball must be touched by another player after the first kick, before it can go into the goal. A direct kick is typically awarded for a contact foul and hand ball (touching the ball with the hand or arm). Most other penalties are indirect kicks. When the ball is 25 yards or closer, the opposing team may choose to line up in a wall formation to attempt to block a direct shot at their goal. If the foul occurred in the goalie box and was blatant, the team may be awarded a penalty kick from just 13 yards out, with only the goalie allowed to be in front of the net. This type of penalty usually turns into a goal being scored.

Sometimes, the referee sees a foul, but does not call it, as it will possibly harm the other team to do so. If the referee sees this situation, he may choose to yell out advantage, letting the players know he saw the foul, but is allowing it to play on. Severe penalties are noted by the yellow and red cards. These are instituted for blatant fouls, fighting, dangerous play, language and other un-sportsmanlike conduct. A red card means the player is removed for the rest of the game (and the team must play minus a player for each red card issued), while a yellow card is a warning. Two yellow cards equal a red card, however.

Other soccer rules to know about when learning how to play soccer are the offsides rule, corner kick, goal kick, and the throw-in. Offsides is called when a player gets behind the defense, specifically the second-to-last defender. With the goalie usually being the last defender, the teammate that is closest to the goalie is the second-to-last defender. If an offensive player runs past the second-to-last defender without the ball in transit (as a pass from another player) or dribbling the ball past, it is called offsides. If this happens, the other team will be awarded the ball (a free kick).

Corner kicks are awarded when the ball goes out of the back of the end zone, knocked out by the defensive team. The ball is awarded to the offensive team at the corresponding corner (by the flag), and a free kick ensues. Typically, the ball is either attempted to be curved into the goal from the corner or to try and simply get it in front of the net so teammates can try and score.

Goal kicks are awarded to the defensive team when the offensive team kicks the ball out of the back of the end zone. The ball is then placed within the corresponding side of the goal box and the free kick ensues. Typically, the ball is booted up-field to one's own teammates on offense. Restarting play occurs whenever the ball goes out of bounds, the most common method of restarting being the throw-in. When the soccer ball goes out of bounds, the team who touched it last loses possession. The team awarded the ball then must throw the ball into play. This is done with two arms above and behind the head, while maintaining both feet on the ground while throwing it into play. Both hands must remain on the ball until it is released, and neither foot may leave the ground.

Adult Soccer Field Dimensions:

Overall Dimensions
The overall dimensions of a regulation soccer field is 100 yards long and 60 yards wide.

Midfield Line
The middle of the field is divided lengthwise by the midfield line.

Center Circle
In the center of the field a 10 yard circle marks the area where defenders must stay outside of at the start of a kickoff

Penalty Area
A rectangular box (sometimes called the "penalty box") centered on the goal marks the penalty area. This box is 44 yards wide by 18 yards deep. It includes an arc 10 yards from the "penalty mark". Fouls comitted in this area may result in a penalty kick.

Penalty Mark
The penalty mark inside the "penalty area" 12 yards from the end line. The penalty mark is where "penalty kicks" are placed.

Goal Area
The goal area is a smaler rectangle inside the "penalty area", centered on the goal. The measurements of this box are 20 yards wide by 6 yards deep. This box marks the area from which a goal kick must be placed.

Corner Kick
A one yard quarter circle is marked on each corner of the field to mark where a player must place the ball prior to a corner kick.

The Goal
The adult soccer goal is 24 feet wide by 8 feet high.

 

lpful Information For
Youth Soccer Coaches

So, you signed up to coach your daughter's or son's recreational soccer team and you have run some practices. But now, the time of the first game is rapidly approaching and you really don't know how to organize the team on the field, which players to put in which positions and even more distressing, who starts, who are the substitutes and when do I make changes. Here are some pointers that may help

System of Play:

Youngsters playing on a full field, 11-aside, should start with the basic 4D-3M-3F system until at least age 12. Four defenders, three midfielders, and three forwards. Who to put where is a matter of coaching philosophy. In general, when you start a new team, you're a new coach and don't know the opposition, here is what we suggest:

The outside defenders and outside forwards should be the fastest players on your team. The defenders need to be aggressive kids not needing the most ball skills, while the forwards need to be a little better on the ball so they can beat a defender and cross the ball in.

The sweeper needs to be fast, and with the central defender needs to be strong and possibly your bigger/tougher kids. They need to have a reasonably strong kick.

All three midfielders need to be your players with the most endurance, best ball control (receiving and passing) and vision of the field and play. You can spot midfield candidates by their never ending running in practice and their looking up and around with or without the ball and their desire to pass to teammates.

The center forward needs to be a player who has a hard shot and is a bit of a bully trying to get to the ball. He/she must be competitive and wanting to win balls and score.

Not to forget the difficult task of selecting a goalkeeper. Ask for volunteers and let them take turns in net. Toss some balls above their head and see who can catch it without dropping it. Roll some balls into the corner of the goal and see who is prepared to dive. Play some balls from outside the penalty box towards the net and see who stays on the line and who comes out to meet the ball. Whoever seems to have the best mix of all of these abilities is your best guess for a keeper. We suggest to work with at least three goalies and rotate them through games.

Tactics

Tactics is where the player's typical range of action on the field is.

Starting at the recreational level, we recommend to keep it simple at the beginning. Let your players get used to the position on the field and encourage them to play in their areas. Encourage the team as a whole to move forward and backwards, depending on where the ball is. If the ball is deep in the opponent's half, the defenders should be at the half line. If the play is deep in your half, your forwards should be at the half line.

The only area of decision regards the central defenders. You may choose to have them play next to each other covering more of the middle of the field. Or you may designate one as a central defender and the other as a sweeper whose job it is to go after any opposing forward who has beaten your other defenders and is a last line of defense. If your team is weak and doesn=t have fast defenders, we suggest you start with a sweeper.

We strongly encourage you to try different players in different spots based on practice and game experience so that you can finetune the team and the players gat to appreciate other positions.

Practice Drills That Are Simple And Effective

Drills for Practice:
Drills should last about 10-20 minutes, depending on the mood of the players and how tired or hot they are. Many drills work better if the coach or an assistant simulates a defender putting on light pressure.

If you run the same drills in sequence every practice (but use variations to keep them interesting) your players will know the routine and practice will get easier to run. As the season progresses, the players will want to socialize and scrimmage more and drill less.

Come early to practice and set up your cones to mark out a field, and set up a normal size (8 yard) goal. Bring an index card with the practice scripted out and keep in your back pocket. As players arrive have them:

Drill: Shooting. Players line up with their balls about 18 yards out (extent of the penalty box). One by one, they dribble in and shoot.

Variation: Players line up at a post and kick the ball forward at an angle away from the goal, and while it is still moving take a shot. Remind them about shooting angles, how it gets harder to score the further sideways you move from directly in front of the goal.

Variation: Players kick a stationary ball from as far away as they can and still get it in the goal. Teach them to approach the ball in a "J" pattern rather than straight on for further kicking.

Variation: Add a defender (asst. coach) with light pressure. No shooting until the ball passes the original position of the defender.

Variation: Coach rolls the ball fast out to each player, who is running to the goal, on the ground or bouncy, left side, right side, for a one-touch or two-touch shot. Balls should come mostly from the side or behind, like they normally would in a real game.

Variation: One player dribbles straight for the end line then cross passes to another player going to goal who one-kicks it in. Defender is between the two lines of attackers. Remind the receiver to stay behind the passer so the cross is in front of her.

Variation: One player give and go passes to another and then shoots. Defender is to the side of both lines of attackers, defender first pressures the dribbler, then breaks off to engage the other attacker at the "give" part of the pass.

Variation: Two or more "goalkeepers" with all the balls. The goalkeepers drop kick or javelin-toss the balls to midfield as fast as they can. Everyone else is at midfield: when they get a ball they bring it in and shoot, then run back to out to get another ball sent by a keeper.

Variation: Over the top: You need a real goal set up (not just cones). One player as goalkeeper, rest lined up each with a ball in 18 yards in front of the goal. First player shoots, if she shoots over the goal she has one "strike". If she scores, the goalkeeper has one "strike". Each player in line gets to shoot up to three balls, but as soon as they miss any they replace the keeper, who then goes to the end of the shooting line. When someone in line misses, the next player in line should shoot as soon as possible to get a strike against the new goalkeeper before she can set up. Once a player has three strikes they're out of the drill; play continues until there are no players left. If the keeper is struck out she is replaced by the shooter.

Break:
Drill: players get in pairs (not triangles or squares - too much talking) and kick to each other. Players can work on trapping and kicking a stationary ball, or one-touch kicking a moving ball, right foot, left foot, chip shot and on the carpet, kicking as far as possible to push the partner back.

Variation: One touch passing with the side of the foot, ball can't stop moving. A short hop with the planting foot right before contact with the kicking foot works best for distance and accuracy.

Variation: One partner runs a short distance away, then turns and comes back. The other partner rolls the ball to her as she is turning. The running player kicks or passes the ball back.

Variation: work on headers, throw-ins.

Break:

Drill: Cat and mouse. Make a square or rectangle with cones. One cat the other players mice with balls. Cat tries to kick any mouse's ball out of the playing area, which turns this mouse into a cat. Keep playing to the last mouse, which starts as cat for the next round.

Variation: mice have to take the ball from one end of a rectangular area to the other.

Variation: cats have to take the ball from a mouse and score on a goal guarded by a mouse to create a cat. Balls knocked out of the playing area by a cat still belong to the mouse, if a mouse sends a ball out of the playing area twice she turns into a cat.

Variation: mice have a partner they can pass to.

Break, then have the players pair-up.

Drill: Lanes. Create lanes with cones, each lane about 20 feet wide. Pair-up one pair in each lane, take turns being attacker and defender, attacker tries to dribble past the defender while staying in the lane. If defender gets the ball out of the lane she switches with her partner and becomes attacker for the next round.

Variation: players can't look at the ball while dribbling.

Variation: Attacker starts with back to defender.

Break

Drill: World Cuppies. All pairs on the field, one narrow goal. Throw two balls out at a time (unless there are only two pairs playing) and always keep two balls in play (players off the field put the new ball in play by throw in or drop kick). Each time a pair scores they come out to rest. Last pair on the field is eliminated from further play (they weren't able to score). Start another round with the pairs that have not been eliminated.

Variation: when ball is thrown in it must be headed by a player to be live.

Variation: Three pairs at a time, throw out one ball, see who can score, winner comes out to be replaced by the next pair in line.

Variation: each pair has one ball, each pair plays one-on-one against their partner.

Break, and pass out jerseys (vests, pennies) of both colors evenly. If there are enough players you can form a third group with no jersey ("skins"). Groups should have 3-5 players.


Drill: Moving monkey in the middle. Groups form a triangle with one monkey in the middle. Triangle moves from one end of the field to the other, no dribbling only passing. If the monkey gets the ball the triangle restarts; if the triangle makes it down the field the monkey position rotates to another player in the group. To make this drill work, the players have to talk and move to space to receive a pass

Drill: Sprint relays. Groups have one player at a time race down the field with a ball and around a goal cone and back. Players hand-off by passing to a player in their group or by scoring on a goal.

Variation: groups cross each other diagonally.

Variation: left foot only, outside of foot only, dribble two balls at a time.

Variation: Coaches act as a defender with light pressure.

Variation: Sprint only - no ball.

Variation: Bumpers: four cones in a square, about 18 yards apart. Each cone has two players standing next to it (if you have more than 10 players in the drill, add another cone for every two players, making a pentagon, hexagon, heptagon, etc.). There is one "chaser" and one "it" player. The "it" runs over to one of the players standing next to a cone and stands next to her. The other person standing next to the cone (the "bumper") becomes the new "it". If a "chaser" tags an "it" they switch roles. Players can run along the area marked by cones and inside of it but not outside.

Break

Drill: Attack play. Have the groups work over and over on attacking the goal - make the defending group smaller and stock it with your starting defenders. For the attackers reiterate about moving to open space, talking to each other, and going to where you can receive a pass.

Variation: Goal kicks and corner kicks:: Create set plays for these in practice, on both offense and defense. A goal rich environment.

Break

Small Scrimmage: with just our team. Narrow goals (2 meters wide), no goalkeepers, uncoached.

Variation: Three teams (red jersey, blue jersey and no jersey), teams can score at either goal.

Variation: One regulation size goal, a keeper from each team in the goal. If the keeper gets scored on another player from her team becomes a new keeper.

Or,

Full Scrimmage: An important consideration of what days and time to practice should be: are other teams there to run a full scrimmage against?


Positions:

There are four basic positions in soccer: backs, goalkeepers, midfielders, and forwards.

Backs play in front of the goalkeeper and are responsible for defending the goal.

Backs should always: engage an attacker with the ball immediately.
Backs should never: kick the ball across the front of their own goal. (Many goals in rec. soccer, especially in the younger age groups, are caused by friendly players who kick the ball near their own goal and end up centering it for the other team).
Backs should know when to: mark up on unguarded attackers in the penalty box and during goal kicks.
Good Backs: "push up" as soon as possible as a group in front of the other teams furthest up players and rely on their speed and the offside rule to counter fast breaks. Backs should never retreat unless the ball gets behind them.
Playing as a back is tough because: you have no control over constant crises that require your immediate attention.

Goalkeepers keep the ball from entering the goal. Every rec. team I have ever seen has had a problem in recruiting goalkeepers. Make sure before the game that your assigned goalkeepers are willing to play keeper that day.

Goalkeepers should always: speak up because they can see more than any other player.
Goalkeepers should never: just stay on the goal line
Goalkeepers should know when to: come out and dive on the ball
Good goalkeepers: charge an unmarked attacker with a fast break or a ball in the box
Playing as a goalkeepers is tough because: your best case scenario is you prevent disaster.

Midfielders: play in the middle of the field and try to advance or retard the advance of the ball.

Midfielders should always: dribble if they have an open field to draw defenders and open space for teammates.
Midfielders should never: think the coach wants them to play as a forward
Midfielders should know when to: engage as first defender.
Good midfielders: pace themselves and indicate when they need be subbed out
Playing as a midfielder is tough because: the position doesn't really have clear responsibilities and you often don't know what you're supposed to be doing.

Forwards: play forward of the other players and therefore have the best chance to score goals.

Forwards should always: know their offsides status
Forwards should never: wear themselves out trying to save the team.
Forwards should know when to: rest
Good forwards: are trigger pullers
Playing as a forward is tough because: you can choke.

I like to play the center forward as a "hatcher" that positions herself parallel with the second furthest defender and just waits for easy opportunities to score.

Formation:

You can use this
Position Planner: to plan your formation for the game. The planner shows a 3x3 formation plus goalkeeper and floater, but it can be altered according to your players.

Coaches spend a lot of time adjusting the formation, usually to play the last game, especially if the team lost. Most of the time you want to be balanced. If you strengthen one area, you're going to weaken another.

One theory you may want to consider is that strong players in the center of the formation can support the left and right sides, and strong players in the middle can support the forwards and backs.

Visualize three rows of three players. In this formation the center mid is adjacent to and supports eight other players and has a 360 degree range of action. The center forward/back and left/right mid are adjacent to and support or receive support from five other players and have a 180 degree range of action. The left/right forwards and backs are adjacent to and support or receive support from three other players and have a 90 degree range of action.

One way to decide who plays where is to put your best two players as center mid, since this is the position that impacts all the other positions. Keep one on the field and one as goalkeeper for older age groups. Sub these back and forth with each other to keep them rested, tell the referee "goalkeeper sub." For younger groups sub the center mid from the side line. These two should also take goal kick and corner kick.

Put your next six best players as center forward/back and left/right mid (four on the field and two subs for the mids), since these positions impact five other positions.

Even though the left/right mids spend almost all of their time in parts of the field where neither team can score, you need good left/right mids because they protect the midfield when the center mid is attacking and also help out with defense.

You can make next four players, who are not as good, left/right forwards and backs, since these players only support or receive support from three other players, and they position in the corners of the field in places that are harder to score from.

At halftime the positions should rotate. The forwards and backs can switch, and left/right mids can change sides. Next game, center forward/back and left/right mid can rotate one position counter clock-wise (righthanded persons prefer to move counter clock-wise), so for example, the center forward this game is the left mid the next game.

Besides the players in the 3x3 formation you can designate a player and a sub to be a floater that can go all over the field. The floater can be assigned special missions by the coach such as: follow behind the ball when we have it to intercept counter-kicks, play man-to-man on a dangerous opponent, fill in an empty midfield, or help on defense so the backs can really push up.

The floater is good position for less skilled players, because they can decide when to engage and when not to. In this case, you should not instruct the floater during game play but just let her play so her confidence goes up.

If you have a player that is really slow, just play them as floater in the center circle.

Any Players left over can sub for corner forwards/backs.

If you put friends next to each other in the formation, they usually talk too much and don't pay attention.

Tournament: For the end of season tournament, you should change the formation by playing your top scorers during the season as forwards. You can also fix the players in one position for the entire game.

Pre-game warm-up:

As players arrive before the game have them get in pairs, triangles or squares and kick to each other. Walk around and announce positions to each player. After a while, have the team run to a near-by landmark and back, then stretch in a circle by themselves. When its time to go on the field, have them do a drill like:

Small Scrimmage: with just our team, pass out the jerseys, one goalkeeper, or:

Drill: Shooting. Two lines of players, coach-defender in front of the goal. One player dribbles, then passes to the other player who shoots at the goal, with the passer also following up by running into the goal.

After ref has checked in the team, and the captains have selected the side and kick-off, circle the team, give last minute instructions, then do the team cheer.

To score more goals: train players in practice to block the keeper out of their mind and aim at a corner of the goal when taking a goal shot. All players have a psychological inclination to kick the ball to another person, even if that person is on the other team.

Crash the goal: after a goal shot, the keeper will often lose control of the ball. All nearby offensive players should "crash" the goal by rushing in to get follow-on shots.

Soccer shock: happens when a team gets scored on. For the next two minutes or so they are much more likely than usual to get scored on again. It make sense to take more risks on offense now if you just scored.

In South America they have a saying: "If you don't score the goals, the goals will come to you". Meaning, I guess, that as long as the other team still thinks they have a shot at winning, they are dangerous, even if they are not as good as yours.

So load up the offense in the beginning of the game. After a certain number of goals, the other team will give up. A key mistake I see coaches make after scoring is to protect their lead by strengthening the defense when the other team hasn't given up yet.

If you are behind after the half - adjust: strengthen the forwards. I see teams that get behind in the first half, then play their best player as keeper in the second half, because the positions were scheduled that way before the game to protect a lead that they now don't have. For the first half - stay the course, in the second - adjust if you get behind. And bring a timer to the game so you know exactly how many minutes and seconds are left to play in case you have to make any desperation moves.

If you get too far ahead, you can play down players to avoid a blowout and a call from the coordinator. For every point ahead after 3 take out a player, so for 4-0 take out one player, 6-1 take out two players, etc.

To improve your defense: try to identify the "horse" (best player) on the other team, preferably before the game but certainly if she scores. Then mark up her up all the time when she is playing forward. Only experienced players can mark and you have to constantly remind them, but this will frustrate the offense of a better team that has one dominent player.

Goalkeeper training: It doesn't take much coaching time to make the keeper much better. And if your association sponsors keeper training, send players.

While honesty is the best policy, if the keeper can keep the ball from hitting the net the referee can't tell if the ball is in or not because of the angle of vision.

Throw-ins: I see a lot of goals scored soon after good throw-ins. Players should know how to kick the ball at a defender on the sideline to knock it out, then retrieve as fast as possible (this can interfere with substitutions) and immediately throw down the line (only! Teach them never to throw out on the field unless they are close to the other goal).

It's part mental,: Remember, you can't make the team play hard. Usually, teams will play up to the level of the opposition unless the other team is much better - playing hard against teams that are similar to them and not playing so hard against teams that are worse.

Players also play hard to impress people that know them, so it helps if they know players on the other team.

For psychological reasons, most soccer players cannot score goals.

Surprisingly, bribery - used sparingly - works well in getting players to play harder.

The best response from your players if they experience rough play is
tit-for-tat

I'm not sure if soccer develops character, but it sure reveals it (among players, parents and coaches).

And part physical: The biggest factor in game day performance with young players is how much sleep they got the night before. Encourage them to keep their feet dry with
waterproof socks, and wear extra undershirts for cold games.

Tell the players to play good soccer until they get tired: Dribbling uses energy, engaging the ball uses energy. If a player gets tired, they should raise their hand to indicate they need to be subbed out, or they can revert to boot ball until they can rest up.

Sub early and often: Sub after every five minutes unless you have an obvious advantage on the throw in. If you have no subs, play a man down just to gain one. The more you keep the ball in bounds, the less the other team can sub, and the more tired they will get.

Avoid the temptation to sub your lesser players for each other - the effectiveness of your best players declines much faster than a normal player when they're tired (because they have more ability to lose) so you should sub them in and out and keep your lesser players in the entire game. Don't take out players who are doing really well, who are "on fire."

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